Gertrude was the first character I drew of this race of orb headed aristocracy. Although I set the character down for a while, I used a similar design for the bellhop character from summer 2016. Once I began Beings of Where I knew gertrude would have to make an appearance in full rendered form.
The idea of a group of spoiled kids being carried by a walking couch came to me during the first week of preliminary work for Beings of Where. I have to say, while I am proud of the result, it put me through much more stress than the others. There are, surprisingly, very few resources on how to articulate a walking couch. On top of this challenge, drawing three characters of equal proportion, rendering marble, and darkening tones in graphite were each rewarding but tedious tasks.
Marvin was born in a sketch from a design class at LCAD. Similar to gertrude, I didn't use the character for anything particular, but wanted him in my portfolio. During preliminary he started as a skateboarder, then became a one man band, and eventually settled on being a skateboarding one man band.
The original sketch for kenny happened my first semester at art school. Although it took me a few years to revisit the idea, the cross section of ground beneath the character proved to be a useful tool. I ended up using the format for the rest of my pieces for "Beings of Where", my senior project.
My first piece for Beings of Where. This piece was honestly started with little direction. The idea of a mounted character had been rolling around my head for a few months, but hadn't been solidified in a final piece. I began with the head of the steed, not knowing what it would turn into, trusting that it had enough personality to yield an appealing result. As I noticed what was emerging, I retreated to the concept stage and worked from there.
Whim blurs the lines between character and object. It floats from place to place with apparent purpose, but its motives and level of sentience are a mystery.
Done as part of a four piece commission for a friend.
Barry served as a testing ground for the Beings of Where format, and proved useful when pitching the idea.
A precursor to my current style, but of a race of character that I still like to depict. Done during summer 2016 before starting the Beings of Where project. doing this piece helped me figure out how to render metal in my style, as well as achieve the somewhat deadened eyes I have since repeated.
Done in summer 2016. Done after completion of Barry, and with the intention of being much simpler. Although I didn't know what they would look like at the time, I wanted to do a group of cherubs in my style. I set up several cubes in the 3d program SketchUp as reference, and the rest came naturally.
Welcome to the Neighborhood!
An exploration of Adobe Illustrator which turned into a lengthy personal project. Although started with little aim, themes of symmetry soon became the main driving force. Inspired heavily by the music of Teebs and Gold Panda.
Done in spring of 2016. A rare glimpse of me doing a full color, to the edges, figure in environment etc. illustration. Done after the linework for Whim, but before its rendering. I don't really consider this a part the Where world, the gate was included because it fit the project and had been nagging in my mind for some time. Executed with SketchUp, Sketchbook pro, and a bit of Photoshop and Illustrator.
Three skateboard designs for a school project.
Done in Adobe Illustrator CS6
My first serious foray into the world of free association artwork. I consider this a work in progress. I plan on adding two additional color panels at the top as well as a pair of legs, making the entire form appear to be a stag with ornate antlers.